Creating Maps
-
Add your map model inside of the workspace.
-
Create a new folder called “Paths” inside your map. At the end of each corner of each path, put a part and name each part in order, such as 1, 2, 3, etc.
-
Next, add a folder called “Spawn” and then create a part inside of the folder called “Spawn”.
-
Position your spawn point to where you want the zombies to spawn at.
-
If you want it so players cannot place a tower in a certain spot, add part that is called “Restricted” and position it where you want.
-
Navigate to the configuration file below.
DirectoryReplicatedStorage/
- GameSettings.lua
-
Edit the “MapPath” value and set it to where you put your map. For example, if your map was named “Map2” and it was in a folder in workspace called “Maps” The value would be: workspace.Maps.Map2
-
Learn more about setting up this TDS System by reading Creating Towers