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Creating Maps

  1. Add your map model inside of the workspace.

  2. Create a new folder called “Paths” inside your map. At the end of each corner of each path, put a part and name each part in order, such as 1, 2, 3, etc.

  3. Next, add a folder called “Spawn” and then create a part inside of the folder called “Spawn”.

  4. Position your spawn point to where you want the zombies to spawn at.

  5. If you want it so players cannot place a tower in a certain spot, add part that is called “Restricted” and position it where you want.

  6. Navigate to the configuration file below.

    • DirectoryReplicatedStorage/
      • GameSettings.lua
  7. Edit the “MapPath” value and set it to where you put your map. For example, if your map was named “Map2” and it was in a folder in workspace called “Maps” The value would be: workspace.Maps.Map2

  8. Learn more about setting up this TDS System by reading Creating Towers